Talk:WL:whiite-linux
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Great Job!
Thank you very very much. This is a great news for all Wii owners. It deserved bigger media coverage. Xyrion 05:29, 9 Jul 2008 (PDT)
Unsupported USB audio devices?
You say that "USB devices using isochronous transfers" are not supported. Is that caused by some Wii hardware incompatibility or is it just a temporary state for this Whiite release? I would really like to use my USB DAC with Wii one day. Could it be possible? I've read somewhere that it uses the standard snd_usb_audio kernel module. Xyrion 05:29, 9 Jul 2008 (PDT)
Gamecube keyboard compatibility
Is it possible to use a PS/2 or USB keyboard (via a converter) through the Gamecube controller port? I'm interested in trying to get this running on a Gamecube...
- Nevermind I think I just answered my own question by looking at the gc-linux source. Looks like it does support PS/2 / USB keyboard via the Gamecube controller serial ports + adapter Jeema 00:33, 7 Aug 2008 (EDT)
Error?
Under "Installation of the Kernel Image", where it says "unmount the fat16 filesystem", the command shown is "$ sudo mount /dev/rvlsda1". Shouldn't this be "$ sudo umount /dev/rvlsda1"?
Yup, thanks, fixed. --isobel 14:06, 26 Aug 2008 (PDT)
SDL Help
I've been trying to get a SDL game to run on the Wii and cannot get past the following error when executing the game: "Couldn't initialize SDL's Audio/Video: No available video device" I compiled and installed the libsdl from the Kobo Deluxe source since it's version 1.2.11 which is what I need to run my game. The only way I could think of getting it to work was to try "export SDL_VIDEODRIVER=gc" but that didn't help at all. I've searched all over for a solution and have found none so far. Does anyone have any suggestions as to how to fix this? -- Akira8 8:24AM, 27 Aug 2008 (CDT)
Try executing the following before running your game:
$ export SDL_NOMOUSE=1
--isobel 09:27, 27 Aug 2008 (PDT)
Didn't work but that was a good idea. I'm guessing now that it doesn't run at fullscreen automatically so I need to change some source code around so it does. I'm going to talk with one of the games programmers to find a solution to that and I'll update you with what happens. Thanks Isobel.
--Akira8 17:31, 28 Aug 2008 (CDT)
Found out something incredibly stupid, the GC driver wasn't even installed when I compiled SDL because I didn't have libdirectfb-dev. So I've fixed that now but I'm now getting the following error from the driver "Cannot get console hardware info". I'm guessing it doesn't even know it's running on a Wii somehow?
--Akira8 23:40, 13 Sep 2008 (CDT)
Please, have a look at the kobodl sources to see how to build SDL. You don't need DirectFB.
--isobel 10:37, 14 Sep 2008 (PDT)

